How to REALLY Make Digital Comics

While I’m in the embedding mood, here is some work by a guy pushing the envelope with digital comics. I have to say that I found this the most compelling argument I’ve ever seen for the value of digital comics, and moreover it practices what it preaches. It actually out-McClouds Scott McCloud by presenting the argument about the medium in the form of the medium itself, but going much farther than Scott has on digital comics.

I also really like the point that too much of digital comics is about replicating online the experience of a printed page, and not enough about doing things not possible in print. This idea is absolutely the first time I’ve seen it presented, that print comics are about replicating the experience of time in space, and in the digital comic you don’t have to represent – you can actually use time as time.

Don’t read my analysis, though, go look at the thing. Arrow your way through it and see if it doesn’t completely change your perception of digital comics. I recently heard someone saying that you couldn’t read comics on an iPhone or G1 because there wasn’t enough real estate on the screen. This one flash presentation exposes that attitude as not being forward thinking enough. If the idea is that digital comics have to exactly replicate a 7″ X 11″ representation of a page, then you have already lost the debate. My thinking about what digital comics should be are going to be way different tomorrow than yesterday, and its because of this presentation. Nice work, Balak01, whoever you are.

Link via Scott Kurtz of PVP.